- Strand-based hair will have difficulty transferring
- Michael and Victoria 4 Content and Genesis 1 Content are not guaranteed to transfer to Unreal using the bridge. Some Genesis 2 Content may transfer; however, the success of transfer rigging, textures, etc, will vary item by item
- Environments are not natively supported
- Assets can not be in groups
- Instances are not supported
- Joint Orientation of the skeletons
- To use animation in Unreal for a Genesis 8 Character, you will need to bring in the default Genesis 8 Male first
- Using Animation in Unreal
- Some texture formats are not natively supported, but may be fixed with these steps: Daz to Unreal: Error Importing Texture
- Unless manually changed, assets will not work without the plugin enabled
- Not all morphs will transfer correctly and cause issues when retargeting animation but these morphs can be tested individually to see which transfer successfully
- State of Morphs
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