Maya Bridge: Why are my object’s ‘translates’ off when I export using the Maya Bridge?

This happens when an object has transformations that aren’t zeroed in Daz.

Solution (1)

Step 1: In the scene window, Right Click Expand > Expand All.
Step 2: Right Click and Select > Select all objects.
Step 3: Right Click and Unparent selected objects.
Step 4: Right Click and Select > Select all objects.
Step 5: Right Click and Select > Invert Selection (Ctrl + Shift + I).
Step 6: Delete the Selection.
Step 7:  Right Click and Select > Select all objects.
Step 8: Under Parameters, go to Currently Used.
Step 9: Press the ‘lock’ button on all the transformations and rotations.
Step 10: Re-run the Bridge, and the transformations will be fixed. 

Solution (2)
- For some Mac OS, or if solution (1) does not fix the problem

Sometimes Scale or Rotate will still be incorrect, but if you followed solution (1) most of the leg work has already been done.

Step 1: Select all objects.
Step 2: Go to Modify at the top left.
Step 3: Under Modify > Reset Transformations > Select scale and rotation.

 

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